Feb 01, 2011, 11:42 PM // 23:42
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#2
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Frost Gate Guardian
Join Date: Jul 2009
Guild: Conspired Illuminated Experts (CLX)
Profession: A/
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Quote:
Originally Posted by Monclova
I have a ele and used the meta obsidian farmer build found here http://www.gwpvx.com/Build:E/Me_Obsi...Vaettir_Farmer
The short end of it...I die
The only thing I can think of is runes are not geomancer but does thatake all the difference?
I also find my self low on energy as well, hence, I die.
Any help will be much appreciated.
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i'd like to see you run it
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Feb 01, 2011, 11:43 PM // 23:43
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#3
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Jungle Guide
Join Date: Jul 2009
Location: My mother's basement.
Profession: Me/
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Geomancer armor, caster weapon, shield with +10 vs earth. That's all there is to it really.
Also, use Mantra of Earth immediately when you zone so your energy can regen and casting OF/stoneflesh will be a bit easier, even though you shouldn't really have energy issues.
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Feb 01, 2011, 11:58 PM // 23:58
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#4
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Frost Gate Guardian
Join Date: Jul 2009
Guild: Conspired Illuminated Experts (CLX)
Profession: A/
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Quote:
Originally Posted by DigitalFear
Geomancer armor, caster weapon, shield with +10 vs earth. That's all there is to it really.
Also, use Mantra of Earth immediately when you zone so your energy can regen and casting OF/stoneflesh will be a bit easier, even though you shouldn't really have energy issues.
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not really, the problem was easily solvable. all of those are safety nets except the caster weapon
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Feb 02, 2011, 12:38 AM // 00:38
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#5
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Academy Page
Join Date: Jan 2009
Guild: Order of the Sacred Tongue
Profession: E/A
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Quote:
Geomancer armor, caster weapon, shield with +10 vs earth. That's all there is to it really.
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Those aren't needed at all, just the +enchant% mod on the weapon. The only thing problematic about the build is that the timing is very unforgiving. Air magic Must be 5 because Glyph of Swiftness needs to effect 2 skills or it wont work. I'm really not sure what the arcane echo is doing in the optionals either...
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Feb 02, 2011, 12:53 AM // 00:53
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#6
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Lion's Arch Merchant
Join Date: Dec 2007
Profession: P/Me
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Feb 02, 2011, 01:13 AM // 01:13
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#7
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Desert Nomad
Join Date: Jan 2007
Location: so cal
Profession: R/
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if this is a stupid question, I apologize in advance...but couldn't an ele run e/r and use stormchaser for e-management (maybe throw in dwarven stability to keep it up), then kill with things like radiation field and evss (for healers) and some type of earth damage skill? as long as defensive buffs are maintained I think it should survive, but maybe too slow killing? just curious
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Feb 02, 2011, 01:25 AM // 01:25
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#8
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Pre-Searing Cadet
Join Date: Sep 2009
Guild: OBD
Profession: R/
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Quote:
Originally Posted by CrustyEarl
I'm really not sure what the arcane echo is doing in the optionals either...
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It's there to double the damage. That way you can kill faster by echoing crystal wave or what ever else you use.
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Feb 02, 2011, 02:46 AM // 02:46
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#9
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Desert Nomad
Join Date: Jul 2009
Location: Inside the Oblivion Gate
Guild: The Imperial Guards of Istan[TIGE]
Profession: E/Me
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yes geomancer runes are needed.....(you take 1~3 damdge if u dont)
caster staff(20% enchant)
+3earth rune on a earth headpiece
make sure u are using GoS on obby flesh(i have a +1 for air so i have 2 casts for GoS)
and run decent skills(weastrals demise+arcane echo are nice)
essentially ill ping the build for you(jsut copy and paste the letters)
OgVFI4gYlMTk0n2wXlBwSwNlNoWF
thats the build i went from r0 norn to r10 with using vaettirs(yes.. i was a dumb mofo so i went and did that so i could say i did :P)
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Feb 02, 2011, 05:39 AM // 05:39
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#10
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Ascalonian Squire
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Quote:
Originally Posted by DigitalFear
Geomancer armor, caster weapon, shield with +10 vs earth. That's all there is to it really.
Also, use Mantra of Earth immediately when you zone so your energy can regen and casting OF/stoneflesh will be a bit easier, even though you shouldn't really have energy issues.
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That really helped as did getting the caster wep, thanks, now I've seen it work I just need the timing down now
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Feb 02, 2011, 12:26 PM // 12:26
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#11
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Forge Runner
Join Date: Apr 2007
Guild: DMFC
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ok my own personal pref for weapons - 1 hander enchanting weapon ( 20%) but instead of a shield which is no way need i use +12 nrg offhand with 20/20.The vaetires deal earth dmg so its so easily soaked up by armor and skills.
Geomancer is needed because of the way the build works - armor part i`ll do last but the main skills apart from glyph and obby is stoneflesh aura which decreases the damage intake ( vaetires shoudlnt hurt you as sins use enchants to reduce dmg with 2/3 enchants ).Mantra of earth gives you energy from any earth attacks - normal obby this is needed.
Now because you are taking earth damage the geomancer armor comes into play where its giving extra armor because you are meeting its req.
Why on pvx the have earth as 15 not 16 i dont know - that makes the build a lil harder , tho i run a totally rune setup as i have +3 energy as well which makes mine a bit touchy till you get used to it - and after not using my ele for a week it takes me a while lol.
What may be worth doing is contact me via pm and see if we can arrage to meet up and both show me your armor setup and a few runs so i can see whats happening - sometimes seeing something work is easier than describing how something works.
Even had to show my wife several times my build in action for her to get used to it - and shes rather tempermental if things dont go her way lol
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Feb 02, 2011, 04:28 PM // 16:28
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#12
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Academy Page
Join Date: Jan 2009
Guild: Order of the Sacred Tongue
Profession: E/A
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I run this without Geomancer all the time so I really think that's going overboard.
Also there is an ele/monk variant that's even easier to use (no need to switch targets and one less skill to manage) in the discussion area of the pvx of that build. Just started using it last night with my own changes -> OgNEgUyc57I9/qajlIE5ekFlHA (earth is +1 +3)<- and mopped them up pretty fast.
Last edited by CrustyEarl; Feb 02, 2011 at 04:39 PM // 16:39..
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Feb 09, 2011, 02:46 PM // 14:46
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#13
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Academy Page
Join Date: Jul 2007
Location: UK
Guild: SHS
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I've noticed two strange things with regards to this ele farm.
First, Arcane Echo does some very strange things in regards to the recharge time of various skills. When Arcane Echo switches back to its primary form (after echoing a spell), the recharge on some other spells (primarily Obs Flesh) seems to change unpredictably. This results in the upkeep timing of Obs Flesh being off in rare cases, often resulting in death. It's a very weird effect, one I can't seem to explain, so I don't run Arcane Echo any more.
Secondly, a friend who also uses this build noticed something weird. He only has a Geomancer insignia on his headpiece, so given the random targetting of attacks should be taking damage on a regular basis. But this is NOT the case. He only seems to take damage when he recasts Mantra of Earth, and only then for a short period of about 10 seconds, before damage drops off to zero again. It's almost like the recast of Mantra causes enemies to target randomly as they should, but then they move their target location back to his headpiece after a while. Is it possible that enemies can choose to target specific locations in Hard Mode? If this is true, why does the Mantra recast cause them to lose targetting for a period?
As I said, weird...
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Feb 10, 2011, 06:28 PM // 18:28
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#14
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Frost Gate Guardian
Join Date: Jul 2009
Guild: Conspired Illuminated Experts (CLX)
Profession: A/
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Quote:
Originally Posted by nembool
I've noticed two strange things with regards to this ele farm.
First, Arcane Echo does some very strange things in regards to the recharge time of various skills. When Arcane Echo switches back to its primary form (after echoing a spell), the recharge on some other spells (primarily Obs Flesh) seems to change unpredictably. This results in the upkeep timing of Obs Flesh being off in rare cases, often resulting in death. It's a very weird effect, one I can't seem to explain, so I don't run Arcane Echo any more.
Secondly, a friend who also uses this build noticed something weird. He only has a Geomancer insignia on his headpiece, so given the random targetting of attacks should be taking damage on a regular basis. But this is NOT the case. He only seems to take damage when he recasts Mantra of Earth, and only then for a short period of about 10 seconds, before damage drops off to zero again. It's almost like the recast of Mantra causes enemies to target randomly as they should, but then they move their target location back to his headpiece after a while. Is it possible that enemies can choose to target specific locations in Hard Mode? If this is true, why does the Mantra recast cause them to lose targetting for a period?
As I said, weird...
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I hope your not AE'ing obby flesh, Follow the casting order glyph-->obby-->stoneflesh and you wont die if you keep up your stance
geomancers=safety net. are not needed
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Feb 12, 2011, 06:04 AM // 06:04
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#15
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Pre-Searing Cadet
Join Date: Feb 2008
Guild: Kings of Death Relm
Profession: D/Mo
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Geomancer's are actually needed, I took one off my headpiece once and they were doing small amounts of dmg to me (1-3) so if your missing all 5 you're going to take quite a bit.
On top of that make sure you have a 20% enchantment weap, max armor (obviously), turn on the norn blessing (+hp), and maxed earth (Your link says 15, but at 16 you get an extra second to recast stoneflesh, and its actually much safer).
Good luck.
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Feb 15, 2011, 02:02 PM // 14:02
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#16
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Academy Page
Join Date: Jul 2008
Guild: Zero The Company [ZERO]
Profession: D/Mo
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Blessed Insignias will do nicely too on 5 piece armor, as you can use Earth builds for other farms or PvE stuff as well. One skill not included as an option is the Asuran skill "Mindbender - Enchantment Spell. (10...16 seconds.) You move 20...33% faster and cast Spells 20% faster." Mindbender will assist in your run up to Jaga Moraine. It is better to have superior rune of Earth Magic on headpiece to max 16 and a superior rune of Energy Storage on another piece and of course a rune of Superior Vigor is best.
Quote:
Originally Posted by Mortaltirant z
Geomancer's are actually needed, I took one off my headpiece once and they were doing small amounts of dmg to me (1-3) so if your missing all 5 you're going to take quite a bit.
On top of that make sure you have a 20% enchantment weap, max armor (obviously), turn on the norn blessing (+hp), and maxed earth (Your link says 15, but at 16 you get an extra second to recast stoneflesh, and its actually much safer).
Good luck.
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Feb 19, 2011, 10:31 PM // 22:31
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#17
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Frost Gate Guardian
Join Date: Jul 2009
Guild: Conspired Illuminated Experts (CLX)
Profession: A/
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Quote:
Originally Posted by Mortaltirant z
Geomancer's are actually needed, I took one off my headpiece once and they were doing small amounts of dmg to me (1-3) so if your missing all 5 you're going to take quite a bit.
On top of that make sure you have a 20% enchantment weap, max armor (obviously), turn on the norn blessing (+hp), and maxed earth (Your link says 15, but at 16 you get an extra second to recast stoneflesh, and its actually much safer).
Good luck.
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you also took off your head piece, which is 70 armor with geos, so ofc you are going to take damage...with enchants + stance you shouldnt take anything
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Apr 04, 2011, 05:01 PM // 17:01
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#18
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Ascalonian Squire
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Does this really (kind of) work for you?
How do you not get interrupted?
How do you do enough damage w/o scatter?
I tried fooling with this build a little and farming here and I have a few problems:
1) Need to go E/Mes so you can take Mantra of Resolve to prevent all interrupts (maybe a E/Rt build could work with Tranquil Was Tanasen but there may be issue with reactivation time)
2) The scatter from most of the damage abilities from the E or Mes trees cause way too much scatter (crystal wave, wastrel's, etc...)
Are you people actually doing this farm with an Ele or are you thinking back to the silver armor days?
Any good input would be appreciated...
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Apr 04, 2011, 05:57 PM // 17:57
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#19
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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Run the e/me with glyph, obs flesh, stoneflesh aura, mantra of earth. I bring along aura of restoration and ether feast for extra safety. I run full geomancer's armor, a +20 energy/+20% enchanting staff, and then you use wastrel's demise and worry for damage. Tabbing between enemies is fine. They don't scatter from wastrel's skills, and obs flesh prevents interrupts.
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Apr 05, 2011, 02:43 PM // 14:43
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#20
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Ascalonian Squire
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Quote:
Originally Posted by Plutoman
Run the e/me with glyph, obs flesh, stoneflesh aura, mantra of earth. I bring along aura of restoration and ether feast for extra safety. I run full geomancer's armor, a +20 energy/+20% enchanting staff, and then you use wastrel's demise and worry for damage. Tabbing between enemies is fine. They don't scatter from wastrel's skills, and obs flesh prevents interrupts.
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kk ... ill double check about obs flesh prevents interrupts...thanks!
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